Saturday 31 March 2018

Pegi Ratings in Video Games

Pan European Game Information is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and eight content descriptors that advise the suitability and content of a game for a certain age range based on the games content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it. Age ratings are systems used to ensure that entertainment content, such as games, but also films, TV shows or mobile apps, is clearly labelled with a minimum age recommendation based on the content they have. These age ratings provide guidance to consumers, parents in particular, to help them decide whether or not to buy a particular product for a child. 

A PEGI 3 game will not contain any inappropriate content, but can sometimes be too difficult to master for younger children. Reversely, there are PEGI 18 games that are very easy to play, yet they contain elements that make them inappropriate for a younger audience. PEGI is used and recognised throughout Europe and has the enthusiastic support of the European Commission. It is considered as a model of European harmonisation in the field of the protection of children.













 Throughout Europe, Pegi is recognised as the standard rating for games, and in certain countries (including the UK and Netherlands) all titles are legally required to display a rating on their packaging. To submit their games for certification, publishers must become a member of the organisation. The first part of the process is an online questionnaire, which seeks to establish the product's content. Developers begin by answering questions relating to 18-rated content: does it contain graphic violence, violence toward innocent bystanders, or violence against vulnerable or defenceless characters? Is there sexual activity which shows genitalia? Is there rape? Is there glamorisation of illegal drugs? If all the responses are negative, the studio moves to the 16-rated questions, where less explicit forms of violence, sexual content or drug use are covered. And so on, down to Pegi 3, effectively the video game equivalent of a U certificate. From here, developers have to send in a working copy of the game (a few bugs doesn't matter, but it has to feature all the content of the final release), as well as representational video footage. The latter must include all the cinematics and cut-scenes as well as what Davies calls, " a decent chunk of gameplay". "If it's something like a port of Street Fighter where the play is identical throughout, you only need 20-30 minutes of video," he says. "But with something like Tomb Raider or Bioshock Infinite, we'll need two or three hours of gameplay footage on top of all the cut-scenes. This will be used in 70-80% of the examination process."





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